Description
Arc System Works? Guilty Gear series first chaos-attacked its way onto the gaming scene back in 1998, immediately making a name for itself amidst the more established giants of the fighting game genre with its beautiful hand-drawn roster of twisted manga combatants, hardcore rock soundtrack and insanely fast, combo-based pugilism.
At a time when Tekken 3 had its three-dimensional field of movement, Street Fighter Alpha 3 was adding depth with its various ´-isms´ and King of Fighters ?98 favoured team-based battles to stand out from the crowd, Guilty Gear arrived with a host of new concepts and a deceptively deep fighting system, establishing a new high standard in ´easy to learn, hard to master´ fighting games.
Doing away with the standard three-punch, three-kick system which was prevalent at the time, Guilty Gear favoured a six button setup comprising Punch, Kick, Slash, High slash, Dust and Respect, and ? once fighting fans got their head around that ? they had Tension Gauges, Overdrive Attacks, Faultless Defences and Instant Kills to get acquainted with. It?s a game that had so much originality and depth from the get-go that, on returning to it as one half of this 20th anniversary collection, it still makes for a fantastically fast and fluid fighter; a fascinating counterpoint to Guilty Gear XX Accent Core Plus R, the other half of this package which is quite possibly the most robust, fully-featured and technical game in the entire series.